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Fallout Network - La risorsa italiana della serie Fallout
Josh Sawyer fornisce chiarificazioni sulla catalogazione delle armi in NV PDF Stampa E-mail
Scritto da Imperatore   
Martedì 25 Maggio 2010 11:24

Dal forum ufficiale di Bethesda, Sawyer fornisce nuove informazioni:

"Gun chat.

In 1997, I played the original Fallout. Like the games that followed it, Fallout had Small Guns, Big Guns, and Energy Weapons. In F1, the gun skills were designed for phased obsolescence. If you tagged Big Guns or Energy Weapons early on, you would not be able to gain much, if any, benefit from it for a long time. Even back then, I thought this was problematic. Before playing the game, players could not know how content would limit the applicability of weapons. Ultimately, it came down to three weapons: the minigun, rocket launcher, and flamer. Large, with heavy ammo, and either burst or AoE only. In Fallout 3, the list of Big Guns was expanded to include the fat man, rock-it launcher, and gatling laser. In most situations, these weapons were all still at least mid-power at their weakest. In talking to people in person and online, and in reading online commentary, I found that people were also still unclear on what marked the clear division between Small Guns and Big Guns (and even Energy Weapons, in the case of the Gatling Laser). Certainly the UI could be improved to help with this (something we have already done for F:NV), but it conceptually was a sticking point.

When I was looking at Big Guns for F:NV, I considered that the list of weapons was small compared to any other weapon category and several of the weapons arguably belonged (or at least could be easily categorized) elsewhere. Moving the Big Guns to different weapon skills and dissolving the Big Guns skill would allow weapons like the minigun to remain as a powerful top tier weapon without needing to invent low-tier "Big Guns" that might further confuse the dividing line. Coming up with a wide power spectrum of Guns, Energy Weapons, and Explosives would not be hard at all. Since our skill point economy is more frugal (I'll delve into this another time) and since we do have Strength requirements on weapons (resulting in increased sway for firearms and a decreased rate of fire for melee/unarmed), where you invest your skill points and SPECIAL points is still pretty important. A fully upgraded minigun wielded by a character with high Guns and high Strength cuts down rooms of people like a scythe, even at relatively long range. In the hands of an unskilled, low Strength character, it sprays a lot of bullets all over the place.

The exact categorization of weapons in F:NV isn't rooted in the logic of transferable skills from real life, but it's arguable they never were previously, either (missile launcher/flamer/minigun, for example). The categorizations have more to do with being clear and consistent with definitions. It follows this basic pattern:

  • Does it explode? It's an Explosive.
  • Does it use Small Energy Cells, Microfusion Cells, or other energy ammo? It's an Energy Weapon.
  • Does it use conventional bullets of some flavor as ammo? It's a Gun.

So while it's accurate to say that Big Guns no longer exists as a category, it's not accurate to say that Big Guns and Small Guns were combined. The weapons in Big Guns were divided among the other weapon skills.

I know not everyone will be happy with this re-organization, but those are the reasons for the change. I hope the reasons are clear, even if you disagree with the decision. Thanks."



Con queste parole
Josh Sawyer, project director di Fallout: New Vegas, chiarifica le varie tipologie di armi in New Vegas: non ci sarà più la diversificazione tra "Big Guns" e "Small Guns" ma semplicemente la tipologia "Guns".

Dal messaggio di Sawyer si viene a sapere che le armi saranno suddivise in un modo semplice e basilare: possono esplodere? Allora saranno esplosivi; utilizzano Celle ad energia, celle a microfusione o altre munizioni energetiche? Allora saranno armi ad energia;utilizzano proiettili convenzionali o munizioni simili? Allora saranno armi da fuoco.

Ultimo aggiornamento Martedì 25 Maggio 2010 11:32
 
News per New Vegas da GameStar PDF Stampa E-mail
Scritto da Imperatore   
Lunedì 24 Maggio 2010 11:00
Nuove notizie dalla preview riguardante Fallout: New Vegas redatta dal magazine tedesco Gamestar:
  • Vault 21 is an underground vault and lies under New Vegas.
  • The NCR has lost contact to the west and is demoralized and underequipped due to the war with Caesar's Legion.
  • Caesar's Legion dominates New Vegas.
  • The NCR was fighting hard against the Brotherhood of Steel for Hoover Dam. The NCR has won this battle, barely.
  • The NCR troops at McCarran Airport lost the contact to Hoover Dam as well.
  • The main task of the courier has been to deliver a package to Primm. Then he got ambushed...
  • The small and big weapons skills are merged into one weapon skill.
  • Every weapon that made some asplozions before (like the rocket launcher or Fat Man), are now in the skill category Explosives.
  • Repcon, a former rocket factory, is supposedly inhabited by ghouls. As of late, explosions can be heard from there all the time.
  • Craig Boone, one of the possible companions, will attack the player, if he sides with the Caesar's Legion.
  • The orbital laser Archimedes II can only be used once a day.
  • New monster: Cacadores, they look like bloatflies with shiny / colourful wings.
  • Something like Bobbleheads will be in New Vegas as well and it will boost players stats. What it will be exactly isn't known yet.
 
Rivelata la Collector Edition di Fallout: New Vegas PDF Stampa E-mail
Scritto da Imperatore   
Martedì 11 Maggio 2010 17:23

Bethesda ha rivelato la preziosa Collector's Edition di Fallout New Vegas, mostrandone tutti i contenuti, con un comunicato ufficiale che riportiamo qui sotto allegando la foto del gioco

"May 11, 2010 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced the Fallout®: New Vegas™ collector’s edition (CE) for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows. The limited collector’s edition is available in North America for pre-order now through participating retailers.

In addition to including the highly anticipated game, this premium version of Fallout: New Vegas also includes the game-inspired items below:

  • “Lucky 7” poker chips. Each of the seven poker chips was designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland.
  • A fully customized Fallout: New Vegas deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for New Vegas!
  • A recreation of the game’s highly coveted “Lucky 38” platinum chip.
  • A hardcover graphic novel “All Roads”, that tells the story of some of the characters and events that lead up to Fallout: New Vegas. “All Roads” was written by Chris Avellone, the game’s creative director, and created in conjunction with Dark Horse Comics.
  • ‘The Making of Fallout: New Vegas’ DVD. This documentary DVD will contain exclusive video content, including interviews with the developers in which they take you from concept to creation and discuss topics such as story, setting, legacy of the Fallout franchise and more.

“We’re offering this very cool collector’s edition to give fans the opportunity to own some of the items that they’ll discover while playing Fallout: New Vegas,” said Pete Hines, vice president of PR and marketing. “We are also expanding their experience with the game by including a top-notch graphic novel worthy of the Fallout name and a DVD that gives them a behind-the-scenes look at how the game was created.”

North Americans can pre-order at any participating retailer — like GameStop — starting today. European pre-orders will be available throughout Europe in the weeks to come."


Ultimo aggiornamento Martedì 11 Maggio 2010 20:21
 
Remixata l'OST di Fallout e Fallout 2 PDF Stampa E-mail
Scritto da Imperatore   
Martedì 11 Maggio 2010 17:18

Il compositore delle musiche di Fallout e Fallout 2, Mark Morgan, ha rilasciato una versione rimasterizzata di queste soundtrack, da scaricare gratuitamente a questo indirizzo: http://auralnetwork.com/releases

Ultimo aggiornamento Martedì 11 Maggio 2010 17:21
 
Aggiornata la home di Fallout: New Vegas PDF Stampa E-mail
Scritto da GrislySquirrel   
Venerdì 07 Maggio 2010 18:42

La home si Fallout: New Vegas è stata aggiornata con maggiori informazioni sul gameplay.

Fallout: New Vegas Home

Ultimo aggiornamento Venerdì 07 Maggio 2010 18:42
 
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